SE Developer Program Open to Public

We are excited to see lots of new custom project requests popping up since we opened the area last week. We’d like to see more bids on these projects so we’ve opened our developer program to the public. Anyone can now sign up to become a developer, even if you haven’t yet purchased an SE… Continue reading SE Developer Program Open to Public

SE 4.1.1 Scheduled for Release

Last week’s SE 4.1.0 BETA release went extremely well. Thanks to all of you who participated – what a smooth release! We’ve scheduled the following update, SE 4.1.1, for release next Wednesday. This release includes fixes for the minor issues found in the 4.1.0 beta, so we recommend that anyone using the beta (and anyone… Continue reading SE 4.1.1 Scheduled for Release

Quick note about language vars

A note to all your developers who are making your plugins compatible with SE: The language variables have a numbering scheme that I wanted to share with you – to begin with, the platform reserves all the variables from 1-1,000,000. Though there are substantially fewer language variables than that in the platform (less than 1200,… Continue reading Quick note about language vars

Third-party Plugins Area Added

We are thrilled that many of you are developing your own SocialEngine plugins, mods, tutorials, template sets, etc. Since we’ve already created a place for you to share your creations for free (the tutorials area), we’ve created another page (the third-party plugins area) for you to sell your own plugins, templates, etc. If you would… Continue reading Third-party Plugins Area Added

Need Customizations? Talk to Lee.

Since SocialEngine’s first release, our team has received an overwhelming number of requests for custom projects. However, we are committed to focusing on improving the product itself and developing new features and plugins. To solve this problem, we’ve been seeking out third-party development firms that can take on all of your exciting SocialEngine project ideas.… Continue reading Need Customizations? Talk to Lee.